![]() Costumes that we were shown as examples ranged from the "Power Flower," a Sunflower that fired electrically charged projectiles, to the "Raged Chomper," which was essentially a Chomper in berserk mode. It is just the right amount of silly, without looking too over-the-top or juvenile.Ĭustomization is a significant piece of the game, and is also a factor that decides the look of the battlefield before the match even begins. The art style, combined with the aforementioned vibrancy, is akin to that of a Saturday morning cartoon or graphic novel. The colors of each enemies weapons are based on a specific scheme of purple for zombies and green or yellow for plants, making it easy to discern one another on the battlefield. Everything is vibrant and teeming with color. The characters and environments themselves are beautiful in their current state. I saw more production in kills when my team and I worked together - lone wolves will not favor as well unless they are highly skilled or utilize a job that is akin to most regular shooters, like the Cactus, Peashooter, Sunflower, or Foot Soldier. Close-quartered combat is the meat of the gameplay, however a lack of melee options is a huge disappointment. Thus I never saw anyone hanging back or for lack of a better term, "camping " the action was largely fluid and we managed to have some pretty close games in the process. Much like the cartoons I referenced earlier, everything is constantly in motion. The game lends itself to a more stick-and-move style of play. However, they did seem to be accurate in terms of how I played, as I saw multiple notifications for achieving them arise, even after not putting in much effort to complete them.ĭefault weapons in conjunction with each character's special powers make for a delightfully messy and active experience. Truth be told, I was too engrossed in customization and the changing face of the battlefield to worry about the challenges. The desire to win the match is somewhat augmented by three personalized challenges that are posed to each played before each bout. The action on the battlefield is intense nevertheless. The Peashooter can dig in and turn itself into a turret, while the Cactus has the ability to launch a garlic drone that make the skies rain both garlic and corn-on-the-cob airstrikes. Special powers are what separate the two from resembling Siamese twins. The Peashooter and Cactus are similar (in fact, maybe too similar) in the aspect that they can both deal heavy amounts of damage in short amounts of time. I was partial to the Peashooter and Cactus mostly, but the Sunflower was fun to play with as well. Plants do offer more variability when it comes to supporting your teammates and laying waste to Zombies on the battlefield. Between the two, jobs on the Zombies have a bigger air of specificity to them than those on the Plants side. The Foot Soldier is certainly the most tactical of the four equipped with an automatic rifle, in addition to the rocket launcher, jet pack and smoke bomb powers. With Zombies, I found myself drawn most to the Foot Soldier, as the others simply did not feel as immediately effective on the battlefield as it did. Even the healing and enfeebling classes can get down and dirty in combat, hold their own, and not have to worry about hanging back due to inefficiency.Įach side offers something different with each character and thus their roles are not symmetrical i.e. Except for the Foot Soldier and Sunflower, no one class is really shoehorned into a specific role. All classes are equipped with a primary weapon and three special powers synonymous with their class. ![]() Zombies are comprised of the All-Star (variable damage dealer), Engineer (support), Foot Soldier (damage dealer), and Scientist (healer/enfeebler). In the current build, Plants are comprised of the Peashooter (damage dealer), Sunflower (healer/enfeebler), Cactus (ranged damage dealer), and Chomper (melee damage dealer/enfeebler). These elements are in the form of four classes that make up either side's characters. Zombies: Garden Warfare is a third-person shooter with RPG elements interspersed throughout.
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